

Nevertheless, the visual anonymity of the director is in no way a means to nurture the mystery of his personality. One might be led to believe that this is a communication strategy or the eccentricity of an enigmatic creator. His persistence in hiding his face under this thick layer of plastic naturally arouses curiosity. Since then, he has worn it every time he is in the presence of photo and video cameras. Shortly before the announcement of NieR: Automata at the E3 2015, Yoko even had a mask made, based on the character Emil, by a plastic artist from PlatinumGames for a mere four hundred euros. Inconvenienced by public appearances, the director systematically equipped himself with a device to cover his face during meetings with the press, at least since the creation of NieR. Nowadays, most of the players who have heard of Taro Yoko do not associate his name to any particular face. Taro Yoko's strange work reviews the entire career of this extraordinary creator, his games (Drakengard, NieR) and sheds light on the link that constitutes his work.Ĭheck out this complete book on Taro Yoko, which explores the contours of its games, their development, the complexity of their stories and their thematic depth. Throughout his career, Taro Yoko was despaired by the image of humanity returned by most big budget video games.
